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Environment Modeling with Maya

I modeled and textured the living room of the house I lived in when I was a first-year graduate student in Philadelphia.

EnvironmentProject.jpg

Firball with WebGL

Jellyfish with Houdini

LEGO-ifying-Meshes with Houdini

This is a Houdini project that can convert any faceted mesh into a collection of LEGO pieces.

Github Link: https://github.com/Jeff-Ling/LEGO-ifying-Meshes-with-houdini

In this is project I use a 2D concept art piece as inspiration to create a 3D Stylized scene in Unity.

Github Link: https://github.com/Jeff-Ling/3D-Stylization-with-Unity

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