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Resilio

This is a VR puzzle game.

  • Collaborated on implementing the ball mechanism.

  • Designed levels to integrate the gravity-altering ball into the puzzle structure.

Github:

https://github.com/HummaWhite/Resilio-Game

AR Kitchen

This is a two-player cooperative AR kitchen game inspired by Plate Up.

  • Utilized Photon Network to establish the connection between two players.

  • Used a single target image to ensure everyone is positioned in the same world coordinates.

  • Employed RaycastHit to accurately detect user pointing locations, supplemented with two interactive buttons for enhanced world interaction.

GitHub:

https://github.com/Jeff-Ling/CIS-568-AR-Kitchen

Shadow

This is A 2D Metroidvania-Inspired Puzzle Game.

  • Collaborated on innovating the game's central mechanic in Unreal Engine, allowing players to manipulate light and shadows with a
    "lightball" feature, using advanced stencil buffer techniques for dynamic effects.

  • Designed and implemented intricate puzzles that necessitate strategic manipulation of light and shadow, leveraging Unreal Engine's tilemap functionality to enhance gameplay depth and engagement.

  • Engineered a versatile door mechanic using Unreal Engine's Blueprint visual scripting, allowing doors to be unlocked by casting lightballs

The Last Sword Man

This is a horizontal version of the ACT game. Players are responsible for controlling the protagonist, the little fox, to defeat the big villain in the story.

  • Used the Unity3D engine to build the basic operating environment of the game, and associated the animation with the game, so that the effect of the animation can actually reflect the game world. By using the method of inserting keyframes to realize the opening and closing of game components

  • Designed an ultimate (FireBreath) for the boss. Bosses can use FireBreath to inflict continuous area damage to players. In the development process, the method of Coroutines is used to realize the linear flow of the ultimate move from charging, warning, and launching.

Lost in Time: Horror Game

This is a 2D pixel puzzle-solving game, driven by storytelling, especially for two players. Two players role play for Patrick and Eirc, and they need to help each other to solve the cases of murder and warith.

  • Engineered the foundational environment, facilitating character movement and interaction.

  • Designed and implemented a collaborative stage that requires two players to work together, leveraging interactive elements and puzzles.

Design Document:

https://docs.google.com/document/d/17T9J4LQeIK7MLWmDiCVBIEGKH2_KwJiXufLRWErotxs/edit?usp=sharing

Playable Download:

https://yukino-ling.itch.io/lost-in-time

GitHub:

https://github.com/caisitan/ICS-168

The Last Case

  • Used Fungus package to perform the character dialog box's appearance and the event's triggering.

  • Designed a tutorial stage for players to familiarize the interaction of the game. 

  • Designed an inventory system that can help the player to organize the item they pick up from the floor.

Playable Download:

https://yukino-ling.itch.io/the-last-case

Github:

https://github.com/Jeff-Ling/ICS-166-Project

Ember

This is a 2D shooting game that simulates an anti-terrorist operation. Players need to cooperate with each other to neutralize all hostile personnel.

  • Spearheaded the creation of foundational game mechanics within Unity, including fluid character movement and responsive shooting systems.

  • Implemented an advanced Field of View (FoV) system using RaycastHit2D to create realistic line-of-sight mechanics that ensure players cannot detect enemies hidden behind obstacles.

Design Document: 

https://docs.google.com/document/d/1va8bzQ6HHsoMPZMRwNvJGUDlzGaKbLV6/edit?usp=sharing&ouid=115553363442597588172&rtpof=true&sd=true

Playable Download:

https://yukino-ling.itch.io/ember

Github:

https://github.com/Jeff-Ling/GDIM32-ProjectTeam

Table Game - Bee Blitzzz

Bee Blitz is a 3-6 player game where you must send bees into a flower field to collect pollen points while avoiding predators. The player who can push their luck to collect 20 pollen points the fastest and survive the final round becomes the champion! 

Game Rule Doc:

https://docs.google.com/document/d/1ajyuTHrmS5RMPs_2X1SfjcGOlgaqRHgFZkvnIOw-hAU/edit?usp=sharing

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Table Game - Conquest

Sit down with a group of friends and family for this strategic card game experience. Team up and face off against the player who becomes the BOSS! Activate abilities and prepare for challenges against players in this one vs. many battle of wits and cards.

Game Rule Doc: 

https://docs.google.com/document/d/1jCh2gjP9rCp8tFs4M30mbUEQI3rDPQJ1NbKTc9yA4Ao/edit?usp=sharing

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