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Environment Modeling with Maya
I modeled and textured the living room of the house I lived in when I was a first-year graduate student in Philadelphia.
Firball with WebGL
Jellyfish with Houdini
Github Link: https://github.com/Jeff-Ling/jellyfish-with-houdini
LEGO-ifying-Meshes with Houdini
This is a Houdini project that can convert any faceted mesh into a collection of LEGO pieces.
Github Link: https://github.com/Jeff-Ling/LEGO-ifying-Meshes-with-houdini
In this is project I use a 2D concept art piece as inspiration to create a 3D Stylized scene in Unity.
Github Link: https://github.com/Jeff-Ling/3D-Stylization-with-Unity
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